Cheaper and more fragile than most Soviet vehicles with comparable firepower.Figure 6: Filling the Property Bag Group Wizard Additionally, it has a munitions-free Barrage ability that can be used to either destroy enemy defenses or force enemy units to reposition, lest they suffer the same fate. A group of them (3 SU-76Ms) can be a reliable counter to even Axis heavy tanks. The SU-76M is a reliable tank destroyer, able to zone-out enemy light vehicles. While expensive (60 Munitions), it can allow the T-70 to survive two shots from AT guns, which it would normally die from. Finally, it can cheat death with its stock Self-Repair ability. It also has Recon Mode that disables weaponry but increases its line-of-sight and enables it to capture territory points. ![]() An exceptional shock unit, it can snipe enemy infantry models, and can take the fight to enemy vehicles as well, often winning in a one to one fight against a Panzer II "Luchs" light tank is a one to one fight due to superior penetration. The T-70 is arguably the second-best light tank in the game. and used effectively against enemy infantry. M5 Halftracks can be used to transport and reinforce infantry near the frontline, but it can also be upgraded with an M45 Quad. These units are what makes Soviet mid-game so powerful however, they do not scale as well as their counterparts into late game. The Tankoviy Battalion Command offers a wide variety of medium vehicles to enhance the Soviet Army at mid-game. The Tankoviy Battalion Command produces three units: The M5 Half-Track Transport, the T-70 Light Tank and the SU-76M assault gun. Either a Special Rifle Command or Support Weapon Kampaneya is required to build the Tankoviy Battalion Command.
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